Elements Tower On map 11[]
General Info:
Requires 1 Crystal Elements each day.
Each Bosses drop 1 to 3 Flame, Wind, Frost Dragon and Demon Signets.
The path you take only matter on the type of giants you want to fight, bosses stay the same. All giants as Physical based attacks when dragons as Magical based attacks. You can pick up where you left off at any time before the next day reset.
Wind: Add Stun
Earth: Add Heal over Time *This will be the easiest path
Water: Add SPD ↓
Fire: Add Scorch
Tower Floors:[]
- 1-3 Giants: Comfort Zone: 4*1 to Floor 5
- 4- Try to Unseal > Heals | or | Destroy with Magic > Fight
- 5- Guardian Fire Dragon: Fire Breath*Scorch DoT, Immune to all Debuffs.
For the Fire Element Wand at the cost of 18 Flame Dragon Signet.
- 6-8 Giants: Comfort Zone: 5*1 to Floor 10
- 9- Guardian Wind Dragon: Corrosive Breath*Plague DoT, Immune to all Debuffs.
For the Element Ring at the cost of 35 Frost Dragon Signet.
- 10-Guide the Light > Crystal Clusters and/or Perfect Crystal Chunk ~ Avoid the Lights > ?(nothing happens)
- 11-13 Giants: Comfort Zone: 6*1 to Floor 15 then see requirement bellow for the Tower Demon.
- 14- Guide the Souls > Sovereign Soul | or | Loot the Corpse > ?
- 15- Guardian Ice Dragon: Frost Breath*Slow effect., Immune to all Debuffs.
For the Curse Ring at the cost of 35 Wind Dragon Signet or Protection Ring at the cost of 30 Wind Dragon Signet.
- 16- Tower Demon: Vitality Drain, Random Slash, Can Not Be Stunned.
For the Demon Spike Wand at the cost of 35 Demon Signet.
Setup for Dragons[]
Heal on Mage 60/60. Can also start fight with a heal before priest which heal before dragon attacks.
Priest set to Always Heal (NOT100%) Must Heal before the dragon attacks.
Adjust manually on Pal with people with DoT (Damage Over Time)
Gale: Skill 2 only
Setup for the Tower Demon[]
Video by Goodurden
Priest as close as possible of 6k+ HP, 180+ AR with Paladin buff, 150 Resist combined with Priest buff
Mage full MAG (700sh) w/ Staff of Depth
Gale full DEX (700ish)
Pally full heal (Healing at 1kish)
Skills:
Priest: 1% Ally heal only
Sin DoT skills 1 and 3, w/ Spar Blade
Mage: Fireball/Iceball only, go manual if priest fall behind on heal
Pally: Heal priest manually on refresh
Start with pally heal on priest for AR buff, before boss first hit then keep healing priest. Spot heal manually with Mage when needed then back to auto. Healing with mage every 2ish fireballs also help Nightingale DoT Damage, priest Res buff and Pally Ar buff.
Make sure that skill on Paladin and Mage are set to heal before engage, test manually on a mob outside of the tower if needed...
Must Kill boss before enrage.